понеделник, 6 декември 2010 г.

SLAV IMPORT SECONDLIFE AVATAR to Autodesk 3ds Max

SLAV Version: 1.04 form [ 13.07.2011 ]

Tested with:
- Windows XP - Max 2008..Max 2012
- Win7 64 - Max 2009
- Win7 64 - Max 2011
- Win7 64 - Max and Max Design 2012
- Tested in Mesh Zone

Demo Version: Free
- Default Linden Lab Female Mesh
- Skeleton
- UV Maps
- Skin Weights

Licensed Version: L$ Marketplace ( please test Demo version )
- Default Linden Lab Female Mesh
- Skeleton
- UV Maps
- Skin Weights
- Load Avatar Shape from new_archetype.xml
- 24 Default shapes (menu select)
- 26 Initial shapes (load from files)

New:
Ver 1.04 [ 12.07.2011 ]
- Added support for Max 2012

DOWNLOAD Plug-In


Wiz Marketplace







INSTALL
Unpack archive, Move folder MAX_SLAV somewhere

Import: Run SLAvatar.mse
for default mesh - [Load] - [Create]
for shape - [Select] file new_archetype.xml - [Load] - [Create]

Max 2012:
Run SLAvatar_2012.mse
...




2 коментара:

Nice work!!
I tried right now and I'm seing that is rigged realy closed to the original one.

I need ask, I'm very curious. Do you rigged it manually trying to be as closed as possible to the original one in SL or do you found a formula to get the exact data?

Please, if you don't mind, can you repply to me in SL? Or at least write here and say to me in SL :P Because I don't know if you answer here or not lol.

My name in world is Kitsune Shan.

Thanks for the script, very nice! ;) ♥

Thanks Wiz! great app. And thanks for the update too. I would love to know how you get the info out of the viewer .llm files.. magic )

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SLAV