понеделник, 29 ноември 2010 г.

IMPORT SECONDLIFE AVATAR

UNIVERSAL PLUG-IN
IMPORT SECONDLIFE AVATAR to Blender (v2.5x soon), Maya, Max (soon)

(Windows XP tested)

Demo Version:
- Default Linden Lab Mesh
- Skeleton
- UV Maps

Licensed Version:
- Default Linden Lab Mesh and Morphs (Avatar Shape from new_archetype.xml)
- Skeleton
- UV Maps

DOWNLOAD (v 1.01) Plug-In

INSTALL BLENDER 2.4x

Copy folder SLAV to .blender\scripts\
Install Microsoft Visual C++ 2010 Redistributable Package from SLAV\REDIST\vcredist_x86.exe

File - Import - SecondLife Avatar


INSTALL MAYA 2011

Copy folder SLAV to ..Autodesk\Maya2011\bin\plug-ins\
Install Microsoft Visual C++ 2010 Redistributable Package from SLAV\REDIST\vcredist_x86.exe

Open and start SL.MEL or

Load SLAvatar.mll and write command:
LoadAvatar "path/filename.XML"
or for default mesh just write:
LoadAvatar


Dump Avatar Apperance(shape):

Old viewers v1.23
Menu - Advanced - Character - Character Test - Apperance to XML

New viewers v2.x.x
Menu - Advanced - Enable Develop Menu
Menu - Develop - Avatar - Character Test - Apperance to XML

Get from the game SL folder
your_path/SecondLifeViewer2/character/new_archetype.xml
Rename new_archetype.xml

четвъртък, 4 ноември 2010 г.

Second Life Avatar to Autodesk Maya




Maya Plug-in ( MLL )

Support:
--- Import Default Mesh (avatar_lad.xml & *.llm files)
--- Import Default Skeleton (skeleton.xml)
--- Default UV Maps
--- Load Visual Params - Avatar Shape (new_archetype.xml)

DOWNLOAD Plug-in


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