SLAV MAYA

SLAV IMPORT SECONDLIFE AVATAR TO AUTODESK MAYA


Tested with:
- Windows XP
- Win7 not work (soon)

Demo Version: Free
- Default Linden Lab Mesh
- Skeleton
- UV Maps
- (Skin Weights and Morph groups - soon)

Licensed Version: L$ Marketplace (please test demo version before purchase license)
- Default Linden Lab Mesh and Avatar Shape from new_archetype.xml
- Skeleton
- UV Maps
- (Skin Weights and Morph groups - soon)

DOWNLOAD Maya 2010 Plug-In (ZIP)
DOWNLOAD Maya 2011 Plug-In (ZIP)

Wiz Marketplace







INSTALL TO MAYA 2010, 2011

Copy/Move folder SLAV_MAYA_2010 to ..Autodesk\Maya201x\bin\plug-ins\
Install Microsoft Visual C++ 2010 Redistributable Package

Open/Run SLAV.MEL script

Dump Avatar Apperance (get shape):

Old viewers v1.23
Menu - Advanced - Character - Character Test - Apperance to XML

New viewers v2.x
Menu - Advanced - Enable Develop Menu
Menu - Develop - Avatar - Character Test - Apperance to XML
for Win7 - SL need to be Run as Admin

Get from the game SL folder [your path]/SecondLifeViewer2/character/new_archetype.xml
Rename new_archetype.xml

License
Start plugin and load Default Mesh
Get from Maya Output Window LICENSE NUMBER.
Send me license number and your email to send you license file.
Then put license file in SLAV plugin folder.

Share

Twitter Delicious Facebook Digg Stumbleupon Favorites More
SLAV