SLAV IMPORT SECONDLIFE AVATAR TO BLENDER 2.4X
Version 1.04Tested with:
- Windows XP
- Win7
- Collada Tested in Mesh Zone
Demo Version: Free
- Default Linden Lab Female Mesh (rigged)
- Skeleton
- UV Maps
- Skin Weights and Morph groups
Licensed Version: L$ Marketplace (please test Demo version)
- Default Linden Lab Female Mesh (rigged)
- Skeleton
- UV Maps
- Skin Weights and Morph groups
- Load Avatar Shape from new_archetype.xml
- 24 Default shapes (menu)
- 26 Initial shapes (files)
Blender 2.49b(32)
Python 2.6.2(32)
Microsoft Visual C++ 2010 Redistributable Package
DOWNLOAD (v 1.04) Plug-In (ZIP)
Wiz Marketplace
INSTALL - Video
Install Microsoft Visual C++ 2010 Redistributable Package
Unpack archive, Copy/Move folder SLAV to [your blender path]\.blender\scripts\
Import: Menu File - Import - SecondLife Avatar / Shape
Only skeleton: Menu File - Import - SecondLife Skeleton
Dump Avatar Apperance (get shape):
Old viewers v1.23
Menu - Advanced - Character - Character Test - Apperance to XML
New viewers v2.x
Menu - Advanced - Enable Develop Menu
Menu - Develop - Avatar - Character Test - Apperance to XML
for Win7 - SL need to be Run as Admin
Get from the game SL folder [your path]/SecondLifeViewer2/character/new_archetype.xml
Rename new_archetype.xml
License
Start plugin and load Default Mesh
Get from Blender Console LICENSE NUMBER.
Send me license number and your email to send you license file.
Then put license file in SLAV plugin folder.