SLAV IMPORT SECONDLIFE AVATAR TO AUTODESK MAYA
Tested with:
- Windows XP
- Win7 not work (soon)
Demo Version: Free
- Default Linden Lab Mesh
- Skeleton
- UV Maps
- (Skin Weights and Morph groups - soon)
Licensed Version: L$ Marketplace (please test demo version before purchase license)
- Default Linden Lab Mesh and Avatar Shape from new_archetype.xml
- Skeleton
- UV Maps
- (Skin Weights and Morph groups - soon)
DOWNLOAD Maya 2010 Plug-In (ZIP)
DOWNLOAD Maya 2011 Plug-In (ZIP)
Wiz Marketplace
INSTALL TO MAYA 2010, 2011
Copy/Move folder SLAV_MAYA_2010 to ..Autodesk\Maya201x\bin\plug-ins\
Install Microsoft Visual C++ 2010 Redistributable Package
Open/Run SLAV.MEL script
Dump Avatar Apperance (get shape):
Old viewers v1.23
Menu - Advanced - Character - Character Test - Apperance to XML
New viewers v2.x
Menu - Advanced - Enable Develop Menu
Menu - Develop - Avatar - Character Test - Apperance to XML
for Win7 - SL need to be Run as Admin
Get from the game SL folder [your path]/SecondLifeViewer2/character/new_archetype.xml
Rename new_archetype.xml
License
Start plugin and load Default Mesh
Get from Maya Output Window LICENSE NUMBER.
Send me license number and your email to send you license file.
Then put license file in SLAV plugin folder.